| Scripts |
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| -Script Mod |
9/11/2003 |
big_kel |
This mod allows Cpt. Foley to have three helmet styles - plain, netted, and camo (all with a vertical stripe + regimental insignia).
The other paratroopers have three helmet styles - plain, netted, camo (all with the regimental insignia) and another three helmet styles - plain, netted, camo (all with with a horizontal stripe + regimental insignia).
This increases the range of helmets to nine from the original three.
This mod also gives you an M1 Garand to start off with instead of the M1A1 Carbine.
Soldier's names that appear on-screen when you look at them has been removed to allow for the use of different helmet styles.
-=Helmet styles=-
o Plain + reg insignia (Private)
o Plain + reg insignia + hor. stripe (Non-Com)
o Plain + reg insignia + vert. stripe (Cpt. Foley)
o Netted + reg insignia (Private)
o Netted + reg insignia + hor. stripe (Non-Com)
o Netted + reg insignia + vert. stripe (Cpt. Foley)
o Camo + reg insignia
o Camo + reg insignia + hor. stripe (Non-Com)
o Camo + reg insignia + vert. stripe (Cpt. Foley)
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| -Script Mod |
9/11/2003 |
ScorpioMidget/MattDaProgrammer |
On the main menu, under options is a new Squad settings menu.
You can choose the size of your squad and if they respawn after death. You can choose the maximum pool size of your buddies, so if respawn is set it will spawn new buddies from this pool until it's all used up! You can also choose the weapons you want to use in the map. You can choose the weapons your squad will use.
The pregame menus have been altered.
You can now go straight into the game, or view the
weapon control screen.
Options menu has a new section for setting the 'debug' options, these are useful for modders who want to debug their map scripts.
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| -Script Mod |
9/11/2003 |
SoonUDie |
------FEATURES------
- Absolutely NO SOUNDS, skins or weapon mods - choose your own!
((user-SoonUDie_AI.pk3))
- Nastier AI, with grenades! (thanks to Twilight for the idea) The AI soldiers acquire targets a LOT faster, shoot more accuratly and use grenades. Also, Allied and Axis troops now have the same health.
((user-SoonUDie_quit.pk3))
- "Quit" means quit! No more ads when you leave the game
((user-SoonUDie_realism.pk3))
A lot of changes, including:
- A "true" no HUD mod
No information, no player names (no Cpt. Foley!), not even the TNT clock! Based off of both MikePowell1944 + Snake Shift's noHUD mods, plus my own work. I even ditched the "Ste. Mere Eglise" text.
- A nastier damage system
Chest and above = 1 shot kills (with most guns). Arm/hand/leg/foot hits aren't as effective.
- More realistic player stats
You have the same health as the Axis soldiers, move faster than normal and bob more. It actually feels like you're running around 9 miles an hour.
- Friendly fire fixes
Your team responds faster to FF commands, and from farther away, and you almost* can't shoot them (*the allowed distance is 4x what it was before).
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| -Script Mod |
9/11/2003 |
SoonUDie |
This mod changes the locational damage modifiers, unlike 1shot1kill. Upper body shots kill, lower body and limb shots don't.
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| -Script Mod |
9/11/2003 |
FRozEN_FRoST |
***Russiannames mod.***
Changes the names of your teammates into Russian names. Foley's name reamains the same, I'm just a beginner in modding, so i don't know how to solve that yet.
***Weapons mod.***
Changes the weapons you begin with.
Normally:
-M1Carbine
-Thompson
-Colt
-Fraggrenade
Now:
-M1Garand
-BAR
-Colt
-Fraggrenade
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| -Script Mod |
9/6/2003 |
Snake Shift |
This program will allow you to easily change which weapons you spawn with in the Call of Duty SP demo.
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| -Script Mod |
9/6/2003 |
Dombi Website |
Bots use grenades, and more difficult german soliders
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| -Script Mod |
9/6/2003 |
ScorpioMidget/MattDaProgrammer Website |
On the main menu, under options is a new Squad settings menu. You can choose the size of your squad and if they respawn after death. You can choose the maximum pool size of your buddies, so if respawn is set it will spawn new buddies from this pool until it's all used up ! You can also choose the weapons you want to use in the map.
Watch out for future updates ...
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| -Script Mod |
9/6/2003 |
Project X |
Features:
-Snow Textures for the Map
-A new sky with a real sun
-A real grenade explosion in the snow
-You start the Game with Bar, M1Garand!
-No video on start and pictures by the end of the game!
-Some ingame screens
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| -Script Mod |
9/6/2003 |
big_kel |
Helmet - Regiment Insignia
This mod alters the original standard netted helmets eith helmets that have the 506th insignia (spades) on the sides. The standard helmet has the insignia on both sides while the netted helmet only has one.
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| -Script Mod |
9/4/2003 |
StormtrooperGER |
Features:
-Hud has been modified: Compass, Healthbarand other parts of the Hud have been removed
-New ingamemenue
-New sounds for these weapons: Kar 98, MP 40, Thompson, BAR, M1 Garand, Colt and the M2 Frag Grenade
-Kar 98 is now a 1 shot a kill-weapon
-Increased damage of the BAR
-New Flak-Fire
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| -Script Mod |
9/4/2003 |
Stlkid |
New realistic BAR skin
All weapons come with a new firing sound, or old default sound made louder
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| -Script Mod |
9/4/2003 |
junkjunk |
Mick Foley hack (no further information available at this time)
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| -Script Mod |
9/2/2003 |
Maxx130 |
This mod contains new camo jackets for the allies,new ammo loadout for the bar, and carbine, and you start out the map with the Bar as primary weapon, Garand as secondary weapon, colt pistol, and granades.
Bar has max ammo of 500 rds, Carbine has 15rds in mag instead of 10.
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| -Script Mod |
9/1/2003 |
evilboydcx |
Skip intro made By Evilboy for COD DEMO (maybe will work on COD retail)
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