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<[PCG]Norman> Do the devs play a lot of MP now that they have the game out? I mean with the regular people not just inner office DMs?
<[IW]Vince> There are a lot of us that get onto servers regularly <[IW]Vince> A good protion of the company actually, I just played against some of the guys here before the chat <[PCG]Norman> With all the other WW II games out, and it's obvious sign of a great, but aging trend. What inspired you to use WW II? <[IW]twoAM> WW II is the classic battle of good vs evil. Not other modern war compares in scope or importance. <[IW]Jrandom> WW2 is the last great war where you arent fighting from miles away <[PCG]Norman> Are there any games which influenced the Multiplayer mode in this superb game? <[IW]Vince> We are avid multiplayer gamers here at IW, so there are many games that influenced what we put into Call of Duty <[IW]Vince> I can't put a finger on any one particular title, we made a game that we thought was compelling based on all our past experience <[PCG]Norman> Will there be any chance of having the ability to prime grenades in an update or patch in the near future? <[IW]Vince> It probably won't make it into a patch, but it is something we will consider for future projects <[PCG]Norman> Does it take more time/effort to develop the single player aspect, or is creating a satisfying multiplayer experience more difficult? <[IW]twoAM> The vast majority of time goes into making the single player experience. Getting the team to agree on what makes for a good multiplayer game takes less time but its more difficult. <[IW]Vince> and getting the community to agree is even harder ;) <[IW]Jrandom> Now that we have the foundation for MP, people can make MP modes in a couple of days <[IW]Jrandom> devs and modders <[IW]Jrandom> missions like Stalingrad take months <[PCG]Norman> To settle a little dispute we're having here. Is CoD MP made with the competition level player in mind or those mainly playing on public servers? <[IW]Jrandom> TDM was made with the public in mind and Search and Destroy was designed for competitive play <[PCG]Norman> Are there any plans to incorporate "helmet saves" into the game thus, occasionally saving people from headshots? <[IW]Jrandom> no <[IW]Jrandom> nice idea thou <[PCG]Norman> Any plans on releasing more example animations/models for the modding community to work with. <[IW]Vince> we are releasing a few examples, enough for anyone to get up and running with the tools <[PCG]Norman> Do you thinkng the source would allow for such great multiplayer games like CS, and DoD, to be put in another engine with better graphics? Why? <[IW]Vince> I don't think we need tothe source for great mods <[IW]Vince> if we get a team that has a great mod, but requires additional work, we will either add support orthe source <[PCG]Norman> What will be the most notable changes to look forward to in the future patch? <[IW]Vince> if we get a team that has a great mod, but requires additional work, we will either add support orthe source <[IW]twoAM> The sniper rifles have been balanced, bunny hopping has been reduced and we fixed many bugs. <[PCG]Norman> What's the status of anti-cheat methods as of now? <[IW]Vince> We are looking into the current cheats. Most are stopped by pure server or are driver hacks, which solutions like PunkBuster may not stop <[PCG]Norman> Will new guns for all sides be added to CoD in future patches? <[IW]Vince> We do plan to do everything we can to work against cheating, we love to play the game too and don't want our experience ruined either <[IW]Vince> There are no plans for additional guns to be added in the patch [Cartman[PCGO]] What influenced you to call the game "Call of Duty"? <[IW]Jrandom> It opitimizes what the gamer experiences through-out the game [Cartman[PCGO]] What snacks do the developers of CoD prefer? Are cheetos high on the list? <[IW]Vince> I hate the orange stuff on my hands! Cheetos are not on my list! <[IW]Vince> I love pretzels <[IW]Vince> and Dr. Pepper <[IW]Vince> is pizza a snack? <[IW]twoAM> I drink a gallon of grape fruit juice a day <[IW]Jrandom> I like Diet Pepsi
<[IW]Jrandom> We talked with a few veterans and wish to speak with more in the future for our next game <[IW]Jrandom> We also had military advisors [Cartman[PCGO]] Are there plans to add in-game voice support in the future? <[IW]Vince> There are external programs that do such a good job that we didn't spend our time on it <[IW]Jrandom> We aren't opposed to the idea thou <[PCG]Norman> How long did it take to develop the rendering/graphics engine in CoD? <[IW]Vince> It's hard to seperate out that exactly <[IW]Vince> the whole project took about 20 months <[IW]Vince> the engine was worked on a lot at the begining, and then updated often throughout development <[IW]Vince> many months were spent on the rendering alone <[PCG]Norman> What was the toughest decision the team had to make in balancing realism and fun with Call of Duty? <[IW]twoAM> Realism is not the arch enemy of fun <[IW]twoAM> The toughest decision was in getting aiming down the sight to work the way we wanted it, a tough balance between looking pretty and being useful. <[IW]twoAM> We spent ages working on aiming down the sight... <[PCGO]yeg> Q: Why is there no minimization mode in-game? <[IW]Jrandom> If you play in a window, you can minimize. <[PCGirc]trik-uT> Q: The gun sounds are clearly well researched...were all gun sounds simulated with another sound or the actual sound, or perhaps a combination? <[IW]Jrandom> All of the gun sounds were sampled from the real weapons, but they don't always sound the same once they get into the game. They were enhanced after that. <[IW]Jrandom> You would be amazed how wimpy some of them came out from the samples <[PCGO]yeg> <[IW]Vince> There is a dedicated server that shipped with the game <[PCG]Norman> What's the one thing you are most proud of as developers in regards to CoD? <[IW]twoAM> I am most proud of the quotes you see when you finish a mission or when you die. <[IW]Jrandom> I am proud of how good the netcode is..... smooth <[IW]twoAM> I am most proud of the quotes you see when you finish a mission or when you die. <[IW]Jrandom> I am proud of how good the netcode is..... smooth <[IW]Jrandom> I can play with 64 players and get a sub 100 ping <[PCG]Norman> ok. the next question will be our last for the chat <[PCG]Norman> If there was one part of the game that you would change or fix what would it be? <[IW]Jrandom> To add pistols for the Russians and British... =) <[IW]twoAM> I would have liked to add smoke grenades... <[IW]Vince> I would have loved to see the damn explode * [IW]Vince eyes Zied <[IW]twoAM> dam <[IW]Vince> oops ;) <[PCGirc]trik-uT> :) <[PCGirc]trik-uT> :OOO <[PCG]Norman> ok. we'll throw in a bonus question <[PCG]Norman> What are your favorite game modes, and where online do you usually play? <[IW]Vince> I love S&D and TDM <[IW]twoAM> I play a lot of seek and destroy at the fiber pipe clan server (tFp) <[IW]Vince> I like to play on as many different servers as possible, to hear everyone comments <[PCG]Norman> Thanks a Lot to Vince, Zied, and Grant for spending their time with us. This concludes our chat for tonight. Look for a transcript of the chat on www.pcgamer.com in the next few days. [Cartman[PCGO]] so who provided the voice acting? was it professionals, or just anybody that wanted to do it? <[IW]twoAM> Jason Statham and Giovanni Ribisi have been in a lot of movies <[PCGO]yeg> oh yeah, people are askinga bout the patch, and we're getting threats please give an official response <[IW]twoAM> We dont have any official info on the patch |