PunkBuster Interview With Tony Ray
After the recent announcement regarding the integration of PunkBuster into Call Of Duty, we decided to get in touch with Tony Ray, creator of PunkBuster, to bring you more information on this anti-cheat.
(Call Of Duty Xtreme):
How long did Infinity Ward take
to contact you guys for PunkBuster Support?
(Tony):
Infinity Ward first contacted us about
the possibility of PunkBuster integration
a few days after Call of Duty was released.
(Call Of Duty Xtreme):
What is it like working with Infinity Ward so far?
(Tony):
Well they are very busy with patching
the game. Most of our communication
has been via email with a couple of
phone calls. Since we have integrated
PunkBuster into several Quake3 engines,
there really isn't alot of communication
necessary between Infinity Ward and
ourselves. They seem to be pretty nice
guys.
(Call Of Duty Xtreme):
Were you aware of the 10k+ signatures for an online petition to include PunkBuster into Call Of Duty?
(Tony):
Well players started emailing us about that petition soon after it was started. I think we got about an email a day asking us to view the petition
and support Call of Duty. We patiently tried to explain that the decision
was not up to us but to Infinity Ward and/or Activision. We are long past
the days of trying to make an anti-cheat for a game where we won't have
direct integration and support from the developer/publisher.
(Call Of Duty Xtreme):
Can you explain what PunkBuster is for those who are unfamiliar
with it?
(Tony):
PunkBuster was the first Anti-Cheat
system developed for online games.
It is an optional client/server system
meaning that part runs on the player's
system and part runs on the server's
system. If a server admin decides to
enable PunkBuster on his/her server(s),
then players who connect to those servers
must have PunkBuster enabled on their
playing systems
before joining. Once they have joined,
PunkBuster scans their system while
they play looking for cheats and hacks.
When one is found, PunkBuster raises
a violation and announces to all players
on the server what was found and then
removes the player from the server.
Server admins can also use advanced
features of PunkBuster to pull mini
screenshots from players during gameplay
and check settings and file signatures,
etc. We also have a Player Power system
that lets admins give "power points"
to their trusted regular players to
have more weight in removing unwanted
players (spammers or tkers, etc.) from
the server when no admin is present.
(Call Of Duty Xtreme):
How does the anti-cheat update
system work, is it similar to anti-virus
updates?
(Tony):
It is designed to be invisible so that updates are made without interrupting
gameplay. For most players, they never
even know an update has occurred. In
some rare cases, players have to manually
update usually because of strict firewalls
or personal security software that blocks
PunkBuster packets. We have FAQs and
other support pages on our website to
help get these issues resolved. But
in essence, yes, it works like an anti-virus
system in that new cheats / hacks can
be detected "on the fly" so
to speak so that punks who want to cheat
on PB servers are always in danger of
getting detected and kicked off the
server.
(Call Of Duty Xtreme):
Will PunkBuster cause any "lag"
problems or add any significant performance
loss to the game when enabled?
(Tony):
For most players, there are no performance
problems nor lag involved with PunkBuster
enabled. Players on 56k modems will
however experience lag during updates
and screenshot transfers. In rare cases
even for broadband players, some combinations
of hardware/software can conflict with
PunkBuster's operation and we offer
several tweaks to help or eliminate
the associated lag or performance drop.
(Call Of Duty Xtreme):
Can you tell us if new features were added to PunkBuster for Call
Of Duty than the rest of the games that has it?
(Tony):
The PunkBuster for Call of Duty will be our full product as integrated
into Return to Castle Wolfenstein and Quake3. As we add new features
for all games, those will be added to
Call of Duty as well.
(Call Of Duty Xtreme):
Are you aware of the already multiple cheats available for Call
Of Duty? If so, are you working on making them obsolete?
(Tony):
Our research team has already begun
compiling all of the public cheats
for Call of Duty. We expect that PB
will be detecting them all shortly
after release. As a rule, most of the
hack writers will go "underground"
and stop making their hacks public -
that happens for most games that
get PB support. That means far less
cheating on CoD servers but we don't
stop there. We often are able to detect
many/most private hacks after a short
time period as well.
(Call
Of Duty Xtreme):
Counterstrike players that are
playing Call Of Duty now have waived
their concerns on the efficiency of
PunkBuster, affirming that this integrated
anti-cheat will be bypassed easily as
with Half-Life.
(Tony):
Well PunkBuster for Counter-Strike was
never bypassed until after we stopped
supporting the game. The people who
say otherwise simply don't know what
they are talking about. All of the PB
hacks and bypass methods came out after
we stopped updating that edition of
PunkBuster.
Likewise, we have been integrating PunkBuster
into games now for more
than 2 years and there has never been
a successful PB hack or bypass that
lasted more than one day until our next
update. Furthermore, we now globally
ban all PB GUIDs of players who are
caught trying to hack, bypass, or otherwise
interfere with PunkBuster on PB Servers
(a PB GUID is the identifier that PunkBuster
uses to identify specific players -
it is loosely based on the game's cdkey
but cannot be reversed back to find
out someone's cdkey). Several well known
hack writers have completely shut down
and disappeared who were thriving before
PB came along. We expect the same for
the CoD community.
(Call Of Duty Xtreme):
Are you able to comment on the
integration progress of PunkBuster into
Call Of Duty?
(Tony):
The integration is almost finished.
There is still some UI work to be
done by Infinity Ward and then the QA
testing will begin at Activision.
That process usually takes a while and
normally more features other than
PunkBuster go into a game patch when
PB is first released, so I have no
idea when the patch with PB will actually
be released.
(Call
Of Duty Xtreme):
Can gamers report a found cheat
and where do they report this
to?
(Tony):
Yes but keep in mind that our researchers
already know about all the common sites.
If a cheat can be found by Google, then
we already know about it. Players with
inside information are encouraged to
send that to us via email to research.
We don't interpret screenshots or demos
so please don't send those to us. We
leave subjective
judgments to experts in the community. A good place for admins to hang
out is www.punksbusted.com
where there are lots of helpful people
to work out any issues or questions
about what is and isn't to be considered
a cheat for the gray areas.
(Call
Of Duty Xtreme):We would like to
thank you for taking the time to answer
these questions. We wish you the best
of luck with future projects!
(Tony):
Thanks. We are looking forward to being
a positive part of the CoD community
for a long time to come.
|