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| Weapons |
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| -Script Mod - Weapons |
9/11/2003 |
junkjunk |
This mod gives you magnified zoom on the M1 Carbine, and the Thompson Machine gun.
Tested and working on the Burnville demo version only.
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| -Script Mod |
9/6/2003 |
$p!k3 |
WeaponFix 1.3 fixes the amount of ammo all the gun's carry. It also changes the 'Titles' under your squadmate's name. Instead of what ever weapon they are holding it is now back to the defualt 'Riflemen' and 'Submachine Gunner'. Another change are sound's for the M-1 Garand Thompson and the American Grenade.And last is a skin for the M-1 Garand.
Weapons Changed:
Colt, Luger, M1 Garand, M1A1 Carbine, Kar98K, Thompson, Mp-40, Fg-42, BAR, American Grenade, German Grenade
Weapon's With New Sounds:
M-1 Garand, Thompson, American Grenade
New Skins:
M-1 Garand
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| -Script - Weapon Mod |
9/4/2003 |
Zagash Website |
This is my first mod for Call of Duty, the new game of the creators of MOHAA. This mod is for the CoD Demo (maybe will works on the final version too)
If I am not mistaken this is the first CoD crosshair modification. If it's true,
I'm pleased to able to make it :) BTW this is only a simple mod with a new expanded sniper scope, new FriendlyFire icon and some alteration on the crosshair of the standard weapons and MG42.
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| -Script - Weapon Mod |
9/4/2003 |
$p!k3 |
WeaponFix 1.2 fixes the amount of ammo all the gun's carry. It also changes the 'Titles' under your squadmate's name. Instead of 'Sub Machine Gunner' or 'Riflemen' they now are whatever weapon they are holding.
Weapons Changed:
Colt, Luger, M1 Garand, M1A1 Carbine, Kar98K, Thompson, Mp-40, Fg-42, BAR, American Grenade, German Grenade
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| -Script - Weapon Mod |
9/4/2003 |
Tun Tavern |
Changes include adjusting weapon damage rates, changed sounds, the removal of the cross hair (you have iron sights), only one primary weapon, and much more. Check the change log included with this zip for more information.
UBER REALISM VERSION!!!!
You are Private Martin. It's June 6th, and 0020 in the morning. You've lost all your weapons in the jump, but you've managed to find some fellow Americans. Scavange a weapon and get into the war soldier!
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| -Script - Weapon Mod |
9/4/2003 |
Tun Tavern |
Changes include adjusting weapon damage rates, changed sounds, the removal of the cross hair (you have iron sights), only one primary weapon, and much more. Check the change log included with this zip for more information.
You are Private Martin. It's June 6th, and 0020 in the morning. You've managed to find some fellow Americans. Grab your Carbine and get into the war soldier!
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| -Script - Weapon Mod |
9/4/2003 |
Tun Tavern |
The goal of my mod is to bring as much realism as I can get in this team oriented game.
Teamwork+Realism=Fun!
Changes include adjusting weapon damage rates, changed sounds, the removal of the cross hair (you have iron sights), only one primary weapon, and much more. Check the change log included with this zip for more information.
You are Private Martin. It's June 6th, and 0020 in the morning. You've managed to find some fellow Americans. Grab your Carbine and get into the war soldier!
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| -Script - Weapon Mod |
9/4/2003 |
MPowell1944 |
This mod was very time consuming to make, and it has definently payed off. What this mod does it allow the guns that are normally semi-auto, to be fired as either semi-auto or full-auto, just like the Thompson and BAR. That includes new text and images on the screen to tell you which mode you are in, as well as a new sound to let you know when you are switching between modes. Read below for a list of changes :
Colt .45 : Semi-Auto/Full-Auto
Luger : Semi-Auto/Full-Auto
M1Garand : Semi-Auto/Full-Auto
M1Carbine : Semi-Auto/Full-Auto
Kar98k : Semi-Auto/Full-Auto (In Full-Auto mode you will no longer rechamber the bolt)
MP40 : Semi-Auto/Full-Auto
To switch between modes, simply press the key you have bound for that ingame.
For a better idea of what this mod does, check out the included screenshots.
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| -Script - Weapon Mod |
9/1/2003 |
$p!k3 |
What this mod does is change a few things. First it changes the amount of ammo the M1A1 Carbine has in each clip. It now contain's 15 round's instead of 10. The other change is the tag's under your squadmates name instead of 'Riflemen' or so on it is now whatever weapon they carry.
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| -Script - Weapon Mod |
9/1/2003 |
am3dkid_2k |
The colt shoots rockets (though not very accurate) and ironsight zooms in a bit more.
Bug: The arm pose tilts when crouched or proned
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| -Script - Weapon Mod |
9/1/2003 |
Xer0 |
Effect: This mod changes the length of the toss on the grenade, as well as changing the explosion vars to look more realistic. I've also added the cooking of the grenades as well for those of you who liked that feature from spearhead. Your crosshair will pulse according to the cook timer.
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| -Script - Weapon Mod |
9/1/2003 |
piedude1 |
Yes it is the infamous Golden Gun, EVERY FPS game has to have one ;)
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| -Script - Weapon Mod |
9/1/2003 |
CauSTiC |
This mod is for the Call of Duty Singleplayer Demo. It allows you to start the demo off with a FG42 and also an MP40.
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| -Script - Weapon Mod |
9/1/2003 |
MPowell1944 |
This mod attaches a scope to every ingame weapon in the DEMO. This mod will not work in conjunction with my 1shot1kill mod, or my Melee Only mod.
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| -Script Mod |
9/1/2003 |
MPowell1944 |
This mod allows all weapons, either by shooting or by a melee attack, to kill instantly. 1 shot 1 kill. Yes, this includes your own men, except for the captain. :)
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